AI Insights · Timothy · October 2024
Top 5 Platformer Games Performance in Sweden, Q3 2024
Explore the performance of top platformer games in Sweden during Q3 2024, focusing on downloads, revenue, and active users to provide insights into market trends.
In the third quarter of 2024, the platformer games category in Sweden showcased interesting trends across the top five applications. According to data from Sensor Tower, these games demonstrated varied performance in terms of downloads, revenue, and weekly active users.
Stumble Guys by Scopely, Inc. experienced a fluctuating revenue trend, starting the quarter at approximately $2.8K and peaking at nearly $3K by the end of July. However, the revenue took a downturn towards the end of September, settling around $1.8K. Downloads followed a similar pattern, peaking at 3K in July and then declining to around 2.2K by the end of the quarter. Weekly active users showed a slight decrease from 36.3K in early July to about 31.5K in late September, despite a mid-quarter peak of over 40K.
Timeline Up! from Rollic Games saw a significant rise in revenue, beginning at $13 and climbing to approximately $1.9K by the end of September. Downloads also showed an upward trend, starting from zero in mid-July and reaching 2.3K at the end of the quarter. Active users increased steadily, beginning at 409 in late July and growing to 3.5K by the end of September.
Geometry Dash by RobTop Games AB maintained a relatively stable revenue stream, with weekly earnings fluctuating between $500 and $400. Downloads peaked at 4.8K in late July before declining to about 3K by the end of September. The app's weekly active users remained robust, starting at 77.2K and closing the quarter at approximately 71.9K, with minor fluctuations throughout.
Subway Surfers from Sybo Games ApS demonstrated a consistent decline in revenue, beginning at $709 and dropping to $365 by the end of September. Downloads started strong at 5.6K in early July, gradually falling to around 3.3K by the end of the quarter. Active users saw a decline from 160.7K to 114.3K, with a notable dip in early September.
Super Mario Run by Nintendo Co., Ltd. experienced a decline in revenue from $319 in early July to $241 by the end of September. Downloads saw a peak of 1.9K in late July, with a consistent decrease to around 828 by the end of the quarter. Active users decreased from 4.8K in early July to approximately 4.2K by the end of September.
These insights provide a glimpse into the dynamic landscape of platformer games in Sweden. For more detailed analysis and data, visit Sensor Tower.